grey_sw: Cavil from BSG (Default)
grey_sw ([personal profile] grey_sw) wrote2009-03-21 09:43 pm
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BSG: Thoughts on Daybreak, Part 2


Oh, BSG, why? I saw this coming from all the way back at the end of season 4.0, but I just can't help being disappointed in you, just the same.

The first part of this episode was amazing. I loved the space battles, loved the Caprica/Baltar and Cottle & Roslin scenes, loved Admiral Hoshi, loved the Centurion vs. Centurion action, loved the awesome Colony and its equally awesome guns. The first hour or so was BSG at its best.

Then Boomer grabs Hera and gets shot -- that was pretty stupid, but we all saw it coming, so what can you do -- and who cares, because now they're doing the epic Opera House thing. And Cavil is headed to the CIC surrounded by a bunch of badass Centurions! Hell yes! Wait, and now somebody almost rescues Hera... and Cavil is almost to the CIC! And cut to Hera again! Build the tension! Then we're finally there, and the epic battle for the CIC, the fiercest drop-down drag-out hand-to-hand humans vs. skinjobs fight of the whole series is...

Already over?

OMG, show, are you OK? I think you blacked out for a couple of minutes! Should I call an ambulance?

...no, you're going to walk home? Well, if you insist, but promise me you'll sit down with your head between your knees if you start to feel faint again!

Ahem.

But that's all right, I guess we can skip that scene if we have to, because Cavil turns out to be more hardcore than he looks. He's got Hera, and the Five are there, and then they're -- holy shit, they're going to end this the right way! They're actually going to resolve the conflict! I can't believe it, hurrah!

...wait a second, did the clock just strike eight?

And then, abruptly, out of nowhere, the show starts to suck. The Five prove that they're not only the worst parents in the world, they're the worst parents in three worlds. Way to go, you selfish morons. Hope the memory of your dull-eyed, cabbagey wife was worth wrecking the fates of two civilizations!

There's yet another half-baked All Along The Watchtower scene, and then RacetrackThe Hand Of God presses a button, and... the Colony! Is it blowing up? Is it falling into the black hole? Wait, it's...

SHOW! Show, talk to me! You passed out right in the middle of the climax of the whole series! What the frak happened to the Colony?! ...um, show? Show?

Alas, this time I think you're actually dead.

To sum things up: all the "bad" Cylons magically die (offscreen, no less!), all the "good" humans magically live as super-luddites on our own Earth (extra points for their being the Secret White Ingredient Needed For Intelligence On Earth, always a classy move!), and it turns out that science is bad and God is good. And then, as if that weren't ridiculous enough, the whole thing ends with an embarrassingly indulgent modern-day self-insert.

Let's just say that Cavil's suicide made a sick kind of sense... and was about the last thing in the show which made any sense, frankly.

I'm not sure what's worse about the ending: its overwhelming anti-intellectualism, or its blatant disrespect for the overall arc of the plot. They went much farther with the former than I'd ever expected -- we got extensive lectures on how God & faith are great and reason & science are evil, with bonus points for the several different scenes of Cylons getting violently killed right after mentioning the latter. And then the human/2/6/8 race purposely sends all of its science into the Sun and wanders off to become hunter-gatherers! Wow.

As for the plot: the central conflict of the entire series, the big human vs. Cylon shebang, ends in a random deus-ex-machina explosion which they don't even bother to show. RDM had to state in an interview that all the 1/4/5s are supposed to have fallen into the singularity and died. Never mind that this makes no sense -- the Colony makes Basestars look like specks; a handful of nukes sure as frak can't push something with that much inertia out of orbit, especially when comparatively tiny Basestars and Battlestars survive multiple nuke hits all the time in this show -- nope, they're all conveniently dead, somebody cue the Ewok song.

What's that faint noise off in the distance? Why, I do believe it's the sound of the human race washing its hands of the things it has created! But that's OK -- they get to have miracles and a Promised Land and a probable end to the cycle, anyway! Galen even gets a big hearty pat on the back from Tigh for killing all of their "treasured" children, just as they were about to make peace at last!

Boy, is that stupid. And it's made even worse because the writers clearly knew how they ought to end the series, and then they deliberately didn't. It's like they head-faked themselves right into an open sewer.

The only thing I truly enjoyed about the ending sequence was seeing the Centurions get their own Basestar. Baltar's breakdown at the end was also very affecting; Starbuck's disappearance was cheap, but at least it was very much in the mind-frak spirit of BSG; Roslin and Adama's ending was decent as well, though I could have done without the ten minutes of nature photography. Everything else was painfully, depressingly bad.

For a show which is "about the characters, stupid", a lot of the character stuff they neglected the plot for was random as hell -- most of the flashbacks were meaningless and/or way too blatant, they allowed the entire cast to walk away from the oh-so-dark-and-important "one-way mission", Helo and Athena's story ends on such a forced note that even Baltar and Caprica are shocked, Starbuck just vanishes without any real closure with Lee or Leoben... and the less said about Lee in general, the better, actually. Wow, was he fourth-wall-shatteringly OOC here, or what?

I had originally been a bit more OK with Daybreak, because I'd thought the fate of the Colony had been deliberately left to the audience to decide, thus allowing a tiny ray of omg-what-if to shine through all the heavy-handed polemics. Nope: it turns out the last remaining scrap of moral ambiguity in Battlestar Galactica was actually just the result of yet another editing failure.

That single sentence, right there, says everything there is to say about season 4.5. What a joke.

[identity profile] chriswatkins.livejournal.com 2009-03-25 08:17 am (UTC)(link)
Nicely put!

I think the issue for a lot of people is that the series seemed to start in one genre and end in an entirely different one. The anti-intellectuallism of the finale just isn't present at the beginning as any more than one of many plausible cultural movements.
ext_72247: Cavil from BSG (Default)

[identity profile] grey-sw.livejournal.com 2009-03-25 03:04 pm (UTC)(link)
I think the issue for a lot of people is that the series seemed to start in one genre and end in an entirely different one. The anti-intellectuallism of the finale just isn't present at the beginning as any more than one of many plausible cultural movements.

Yes, I agree. I think the rewatch is going to drive this home for a lot of people. BSG was a totally different show back then, not just in tone or content, but in quality.

I've been saying it since I first saw the Starbuck/Dee/Lee stuff -- the problem with this show is that they don't really bother with consistency. It's OK to have the show change over time, and it's OK to do new things with the characters, but those things have to be consistent with the content and spirit of the things you've done before, and the change has to seem like a slow and natural progression. Since season 2, BSG has way too many "surprise, now character X is Y, and plot A is B!" moments. This seems to be something RDM was actually going for -- and when it's carefully planned out, as it was with Boomer as a sleeper agent, it's frakkin' great -- but when it's not planned, it just comes off as lazy and inconsistent.

After three seasons of that have piled up and piled up, and after it's become more and more accepted to just make stuff up, maybe it's no surprise that the writers can't seem to find the central themes of the series anymore.

The finale is the same way. The extent to which it contradicts the themes, character, and events in the rest of the series pretty much can't be overstated. It's amazing. It even contradicts itself, not just once, but multiple times. For example, the scene where Baltar lectures about how God doesn't take sides, less than three minutes before God entirely wipes out one of the two sides in the conflict for no discernable narrative reason -- is this a joke? Apparently not, because the podcast has even more ridiculously myopic commentary over the top of this scene. It's like they don't even see any irony in it, much less contradiction. And if we were meant to take all this God and prophecy stuff seriously, then why does the Dying Leader live to see the Promised Land? Why don't all of the Cylons join the Promised Land on the wings of an angel? Why doesn't Kara make any obvious sense as a Harbinger of Death?

This would have been an extraordinarily great show, if they'd only been rigorous about having the plot grow naturally from the characters, and the characters develop naturally from where they started at the beginning. As it is, it's a show which is retroactively about a God who can't remember his own frakkin' prophecies, angels who can't keep their mission straight from episode to episode, and characters who are nothing more than cardboard puppets for the writers. It's not even good as what RDM apparently wanted it to be, much less as the Battlestar Galactica we had in seasons 1 and 2.

I just don't understand it. If Moore really wanted to film the ending he didn't get to film for G vs. E, he should have used the cultural capital from BSG to make G vs. E II. Even the podcast (in which he's talking extensively about spirituality out of nowhere, after years in which many of the issues he's mentioning never came up!) makes it clear that the themes from Daybreak don't mesh with the themes of the rest of the show.